

The figures are based entirely on the material costs, where if you had amassed those materials and sold them off at the suggested pricing instead, you would get the same revenue as the ship itself. With these figures, it should provide a ballpark figure of how much ships and blueprints should be priced according to their complete material cost at varying degrees of skill and structure bonuses. The blueprint price guide values (I chose the 101% RE values as the middle point) are then fed into the ship price guide to derive a holistic price guide for the final end products.
#Eve echoes ships guide full
Then, with these 3 different 𝑥 values, I compute 3 types of market pricing with the assumption that you want to get the full value of 𝑥 after deducting fees and taxes: The skills and bonuses, which affect the ME and RE bonuses, are pre-set at levels which I think are appropriate for a ballpark RAMP figure 𝑥: The collected average market price data points are then averaged over a period, and I picked a 7-day period as the Regional Average Market Price (7-day Forge RAMP) for the purpose of coming up with these guides. This is not the same as the weekly average, which factors in a week's worth of transactions across the entire New Eden. The backend prices of minerals, PI, ship debris, and datacores are all based on the regional Average Market Price as pulled manually from in-game Market, which represents the regional average of market prices of successful transactions within The Forge region. Therefore, I present two Google Sheets to you: This is strictly about the material cost of things.

This has nothing to do with the current insurance scheme or whatsoever. It's like you would pay $100 for 100g of gold but when that same 100g of gold is made into a beautiful ring of power, you'd only pay $80 for it. It's an insult to the ships themselves, to price them lower than what they're worth. Cargo/package units come in four(4) sizes: S (100m 3), M (1000m 3), L (10,000m 3) and XL (100,000m 3).I am dismayed at how the prices of ships are continuously being sold below the cost of producing the ships. If your ship can’t handle it, you won’t be able to accepts the Contract.

Say you accept a package that will reward you 10,000 ISKs, you will need to pay roughly 100,000 ISKs upon accepting the Contract. The collateral is 10x the payment you will receive upon successfully delivering the package. Collateral is like an insurance for the ITC that if for whatever reason you did not deliver the package, that collateral will pay for it. A lot of ISKs – accepting a Contract requires you to pay a collateral.We have a lot to cover so let’s get on with it! To effectively do hauling, you need the following: Hauling can be rewarding but requires a lot of patience and investments. These items are often what other players bought from the Market and wished to be delivered to them through Interstellar Trading Center. Hauling is the process of delivering items for other players from one location to another.
